Unity Engine Random Ranges
In almost any game you create, you'll often need to generate random numbers. Unity includes a random number generator in the scripting API:
This method is overloaded and you can call it by passing in either floats or integers for min and max values. Avoid bugs in your game by paying attention to the differences between the two overloads' behavior.
- Using floats, Random.Range is inclusive of both min and max values
- Using integers, Random.Range is inclusive of min, but exclusive of max
When using integers always remember this and adjust your max value if needed.
For example, if you want the a random int between 1 and 10 (including 10 as a possible value) then:
int min = 0; int max = 10; int randomInteger = UnityEngine.Random.Range(min, max + 1);